5/29/2023 0 Comments 3d max vs maya![]() Modo is almost unused, but that is due to habitual biased, a fairly different workflow (mostly procedural generation tools), and a high upfront cost for beginners (which to be fair maya and 3ds max are also incredibly expensive, but at least they have a 100% free full version for students for 3 years). If you want to join the industry, and work for the AAA companies, the current ratio from what I've seen is 60% Maya, 35% max, and recently Blender has been gaining some small traction. I would argue those are the 4 main packages that most people are using for development in general, with Modo probably being the odd child out. I use Maya personally, though I also used Max for 2 years and have touched Blender and Modo a couple of times.
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